![]() In phase 2 you are in its mouth (O.O) you have 2 abilities. If you think your grip is decaying too fast use Mighty Spear Thrust and hope for the best. The objective is to get the wyrm to 25% of its health to force it into phase 2. When a warning pops up alerting you to its claw attack use the Dodge Claw ability and after it use Mighty Spear Thrust. If the buff fades you will fall to your death.Ĭonstantly be using Thrust Spear on the wyrm while keeping your grip above 35-40. (I think its about 1-3 min don't know exactly before it becomes too much to handle). So basically you cannot let your grip fail and it decays over time, slowly at first but will eventually become too much to handle. Mighty Spear Thrust - Thrust Hodir's Spear deep into the wyrm dealing 9k to 11k damage but you cannot take any action for the next 5 seconds while you pull the spear out (this includes dodging). ![]() Thrust Spear - Jab Hodir's Spear at the wyrm dealing 1000 to 1300 damage. 4 second cooldown (does NOT have a global cooldown) Grab On - Tighten your grip increasing the number on the grip buff by 10.ĭodge Claws - Moves you closer to the wyrm allowing you to dodge its only attack for the next 2 seconds. You will find yourself flying around on a wild wyrm gripping onto its belly and you gain a new action bar as if you were in a vehicle, there are 4 abilities for phase 1 (theres a total of 2 phases). Take the Spear and find a wild wyrm flying around west of Dun Niffelem and throw the spear. Comentario de NaeeBest daily quest ever! Must be honored with Sons of Hodir and have completed Raising Hodir's Spear
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